Hi Skinners.
in order to solve the gui issue of not showing (local) art when the source media is not available (ref. https://github.com/xbmc/xbmc/issues/21744),
as discussed with sarbes (on slack in skinning), a possible solution could be to set for any <texture> as the default. so force every texture to be loaded asynchronously.
though there are concerns this might result in texture pop in's or have other drawbacks. but it shouldn't happen with estuary since we do fades between textures there. i'm not sure about other skins, so would really appreciate if you guys could assess whether the attached testbuilds have any negative impact with your skins.
thanks in advance, Howie![Smile Smile]()
links to android-v7a, android-arm64-v8a, win64 and ios64
http://mirrors.kodi.tv/test-builds/andro...bi-v7a.apk
http://mirrors.kodi.tv/test-builds/andro...64-v8a.apk
http://mirrors.kodi.tv/test-builds/windo...nd-x64.exe
http://mirrors.kodi.tv/test-builds/darwi...-ios64.deb
in order to solve the gui issue of not showing (local) art when the source media is not available (ref. https://github.com/xbmc/xbmc/issues/21744),
as discussed with sarbes (on slack in skinning), a possible solution could be to set
Code:
background="true"
though there are concerns this might result in texture pop in's or have other drawbacks. but it shouldn't happen with estuary since we do fades between textures there. i'm not sure about other skins, so would really appreciate if you guys could assess whether the attached testbuilds have any negative impact with your skins.
thanks in advance, Howie

links to android-v7a, android-arm64-v8a, win64 and ios64
http://mirrors.kodi.tv/test-builds/andro...bi-v7a.apk
http://mirrors.kodi.tv/test-builds/andro...64-v8a.apk
http://mirrors.kodi.tv/test-builds/windo...nd-x64.exe
http://mirrors.kodi.tv/test-builds/darwi...-ios64.deb